Basic question: What is DeGrey's style or archetype meant to be?
@ChrisMac wrote: I intuitively grasp the 'hook' of the other characters. Valerie is a low-health offensive powerhouse. Rook is a plodding grappler. Jaina is a keep-away projectile user, etc. I'm not...
View ArticleSetsuki setups+bnb?
@BrTarolg wrote: any sets players here who are experienced know sets well can explain her bnb setups? I've seen the one with throw - kunai - c but i can't even get it to work with the crossup mixup...
View ArticleEscape from Midori's dragon form air C
@SaSSolino wrote: As Jaina I usually just react to it with C or ground Super, but before I was playing as Rook and had literally no idea on how to counter it. I tried jumping, B, C, air B, air C...
View ArticleDoes grave have any air priority?
@Legion wrote: so far if my grave jumps and so does the opponent, no matter if i press A B or C i lose against rook, geiger, etc.Am i doing something wrong? Posts: 10 Participants: 6 Read full topic
View ArticleDeGrey's corner OTG combos
@SaSSolino wrote: I'm not sure if it's just a question of different timing, but DeGrey's BxxB OTG combos after counter seem to drop in the corner for me, what do you guys use instead? Personally after...
View ArticleCounter Combo Extensions *updated for version v0.11566 and Lum*
@SaSSolino wrote: Here I wanted to make a list of all the combo extensions various characters get from the counter mechanic. If you have better combos, or know of more counters that grant combo...
View ArticleMatchup: Rook vs Setsuki
@pengwndude wrote: UUUUUUUUUGGGGGGGGGGHHHHHHHHH I now hate this matchupYou can't jump out of hooligan throwsyou can't C incoming capesSets can safe super a blockstring to get way out of the way on the...
View ArticleWhat are the most important skills?
@alcibiades wrote: This is a general question about the game. What's the first thing a beginner should get good at?What does it take to get a few games off of the best players? I know there's not a...
View ArticleJaina's jump A doesn't always combo on hit
@SaSSolino wrote: It seems that if Jaina hits the opponent with her jump A high enough, she won't be able to combo afterwards. ...and I thought I was just bad. I didn't have much time to test it for...
View ArticleWe might need to talk about Jaina
@Jubs wrote: It may just be me, but she seems to be in need of a Nerf. Her fire arrows make trying to get in like playing a bullet hell game. While it may just be that my main, Rook, has a really bad...
View ArticleWhen is a character vulnerable after KD?
@Octorockandroll wrote: Title says it all really. Try as I might I can't seem to time my opponent's getup consistently and from what I've seen FS doesnt appear to have quick getup like street fighter....
View ArticleHow to fight against Grave
@Octorockandroll wrote: The one character I have the hardest time fighting is Geiger, since he has an easy time with the majority of the characters I play. But I have problems with another character...
View ArticleHow do crossups work exactly?
@Vyy wrote: hi i am completely new to fighting games and i am glad that someone FINALLY got rid of the unneccesary entry hurdles so i can start to learn one. i have read the official guide to the game...
View ArticleIs there a guide for grave which goes beyond the character spotlight video?
@Vyy wrote: is there a guide for grave which goes beyond the character spotlight video? thank you Posts: 7 Participants: 5 Read full topic
View ArticleStandard Throw Ranges
@M.Dango wrote: Ordered from best to worst.Throws on the same line may or may not be equal, but I was not able to find a definitive difference yet. DragonRookJaina (Back)Jaina (Forward/Neutral), Grave...
View ArticleFantasy Strike MatchUp Chart
@SaSSolino wrote: For those that do not know what a MU chart is, here's an example from MK9. Basically we assign a number to every matchup in the game, then the characters are listed from best to...
View ArticleHow on earth do you punish Grave's air spin crossup?
@Octorockandroll wrote: So I was playing this one guy online and he kept doing this pattern where he would be close to me and then jump and do the air spin crossup and as soon as he landed he would...
View ArticleOfficial Setsuki Guide : READ THIS GUIDE
@Laudandus wrote: Don't press B against Grave, Geiger, Jaina, or Rook ever except as an occasional read on fireballs or jumps. The mixup doesn't work Posts: 23 Participants: 8 Read full topic
View ArticleWhat to do as grave once ppl are getting close?
@Vyy wrote: hi i an new to fighting games, fantasy strike is my first one and i have 17hours on record so far.atm i struggle with what to do when enemies are getting close to me when i play grave.way...
View ArticleAs grave: when to use air-a and when air-b on jump-in
@Vyy wrote: hi i wonder when to use air-a and when air-b on jump-in. if air-a hits, its guaranteed 3 damage with his combo, while air-b is 1 damage and knocks down, leading to mix-up potential....
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